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News & Updates

Latest Pokéroll updates, patch notes, and developer communications

Version 0.7 is a major rework of how Pokédollars and items flow through the game. Dice are now a pure energy engine, Pokémarts have expanded into both game modes, and trainers can now manage their full item bag and held items between battles. Battle rewards have also been rebalanced from the ground up to match the new economy.

⚠️ Important: Dice no longer generate Pokédollars or items. All currency now comes from battle rewards and selling items. If you had strategies built around dice economy, they'll need to be rethought!

🎲

Energy-Only Dice

CHANGED

Dice faces now exclusively produce type energy. No more split rolls between energy and currency — every roll directly fuels your moves.

🏪

Campaign Pokémart

NEW

A full between-battle shop is now available on the Campaign screen. Spend your battle earnings on items between fights, just like the Victory Road hub.

🎒

Out-of-Battle Item Management

NEW

Use consumables, give and take held items, and sell unwanted gear from your bag — all on the Campaign and Victory Road hub pages without entering a battle.

💰

Sell Items for Pokédollars

NEW

Sell any item from your bag for half its shop value. Clearing out healing items you no longer need is now a meaningful way to fund Pokémart upgrades.

📋 Patch Notes v0.7

REMOVED

  • Pokédollar and item faces removed from all dice tiers — dice now produce only type energy
  • In-battle Pokémart removed — item shopping is now exclusively a between-battle activity

ADDED

  • Campaign Pokémart: full tier-based shop on the Campaign screen that restocks after each battle reward
  • Sell action available in both Campaign and Victory Road bag panels — items sell for 50% of shop price
  • Give held item to Pokémon from bag — swaps with any currently held item automatically
  • Take held item from Pokémon — returns it to your bag for later use or sale
  • Out-of-battle item use in Campaign and Victory Road hubs: heal HP, cure status, revive fainted Pokémon

🔄CHANGED

  • Campaign Gym Leader 3–8 Pokédollar rewards corrected and scaled (1500 / 1800 / 2000 / 2500 / 3000 / 4000₽)
  • Victory Road random trainer rewards now scale with difficulty: Easy 50₽ / Medium 100₽ / Hard 150₽ / Expert 250₽ per trainer
  • Elite Four Max Potion rewards reduced from 2 to 1 each so healing items feel more valuable to purchase
  • Champion reward updated: 2 Max Potions + 1 random held item (Life Orb, Choice Band, Leftovers, Shell Bell, Assault Vest, Focus Sash, or Eviolite)

⬆️IMPROVED

  • Pokémart tier progression is now shared between Campaign and Victory Road — both follow the same investment thresholds

💡 New Player Tip: At the start of a run, focus on winning battles to build up Pokédollars. Once you've spent 40₽ at the Pokémart you'll unlock Great Ball tier stock. Sell duplicate potions you receive as rewards to fund your first held item purchase.

Stay tuned for more updates and improvements to Pokéroll!